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RESUME

Always pushing for better animation results, working closely with my animators, game designers and programming team, my main goal is always to have the most beautiful animations for the best possible gameplay.

 

Professional 

      info​
 

Professional Qualitities

Leadership

Quality performance

Sense of responsabilities

Creativity

Foresight

Interpersonal skills

     Work

 experience
 

Knowledge
Tencent 
Animation Director
2022-Today
Netease Montreal
Animation Director
2019 - 2022
· Supporting recruitment for building a new Studio.

· Improving animation quality on Naraka and 3 other ongoing games

· Review content from my team in Montreal and in Hangzhou

· Directing Mocap shoot 

· Provide technical and artistic support for the team. 

· Project documentation to guide animation development

Ubisoft 
Animation Director
For Honor Live
2017 - 2019
 

· Directing Mocap shoot

· Review content from my team in Montreal

· Review content from co-development with Shanghai

· Creating Animations system for gameplay

· Developing new animation tools and systems with programmer

· Teaching and supporting Motion Builder to different animators.

· Resource person for the use of Motion Builder at the production level.

· Assessing the best tools for production

 
Assistant Animation Director,
FarCry 5

2017

Assistant Animation Director (fight system),
Assassin's Creed Origin

2016 -2017

Project Lead Animation and
Assistant Animation Cinematic Director, For Honor

2014 - 2016

Square Enix, Eidos Montréal  
Lead Animator, Unannounced title  

2013 - 2014 

 

 
Senior Animator, Thief and Unannounced title  
Square Enix, Eidos Montréal  

2012 - 2013

 

· Supporting artistic director in Mocap shoot

· Creating Animations system for game play

· Developing new animation tools and systems with programmer

· Teaching and supporting Motion Builder to different animators.

· Resource person for the use of Motion Builder at the production level.

· Assessing the best tools for production

 

Ubisoft 

Assistant Animation Director RainbowSix Patriot

Ubisoft Montreal

​2011 - 2012

 

· Supporting artistic director in various tasks

· Supporting animators at the artistic and technical levels

· Creating reference documents

· Listing and managing motion capture shooting

· Working in close cooperation with the Game Designers

 

 

Animation Team Lead Narrative RainbowSix Patriot.
Ubisoft, Montréal

​2010 - 2011

 

· Creating a reference video of the game 

· Supporting animators at the artistic and technical levels

· Evaluating biannually the animators’ performances

· Establishing and monitoring the animator's objectives

· Producing animations when the workload is too heavy

 

Senior animator/Motion Editor
Ubisoft, Montréal

​2003 - 2010

 

·   Contributed to following games:

Tom Clancy's Splinter Cell: Conviction,

Far Cry 2, 

Lost: Via Domus,

Tom Clancy's Rainbow Six: Vegas 2,

Open Season,

Tom Clancy's Rainbow Six: Vegas

Myst IV: Revelation,

Prince of Persia: Warrior Within.

 

· Creation of marketing footage for EndWar, and Lost, at Ubisoft Digital Art  

· Teaching and supporting Motion Builder to different animators.

· Resource person for the use of Motion Builder at the production level.

· Assessing the best tools for production 

 

 

 

Animation Teacher.
CEGEP Matane, Montreal

​2007 - 2009

 

·   Teaching animation introduction.

·   Assessing and marking students’ skills.

·   Correcting students’work and exams

Animation Art Direction

Motion Capture Direction

Motion Builder

Animation

Human IK                                      

Multiple AAA game engine

Education

HEC Montreal 
2011

 

Management certificate 

 

 

National Animation and Design Center 
2001

 

Attestation of Collegial studies

 

 

 

Victoriaville CEGEP
1998
 

College degree in furniture-making and woodworking

 

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