LATEST PROJECTS
LATEST PROJECTS
Guillaume Picard
Animation Director
RESUME
Always pushing for better animation results, working closely with my animators, game designers and programming team, my main goal is always to have the most beautiful animations for the best possible gameplay.
Professional
info
Professional Qualitities
Leadership
Quality performance
Sense of responsabilities
Creativity
Foresight
Interpersonal skills
Work
experience
Knowledge
Tencent
Animation Director
2022-Today
Netease Montreal
Animation Director
2019 - 2022
· Supporting recruitment for building a new Studio.
· Improving animation quality on Naraka and 3 other ongoing games
· Review content from my team in Montreal and in Hangzhou
· Directing Mocap shoot
· Provide technical and artistic support for the team.
· Project documentation to guide animation development
Ubisoft
Animation Director
For Honor Live
2017 - 2019
· Directing Mocap shoot
· Review content from my team in Montreal
· Review content from co-development with Shanghai
· Creating Animations system for gameplay
· Developing new animation tools and systems with programmer
· Teaching and supporting Motion Builder to different animators.
· Resource person for the use of Motion Builder at the production level.
· Assessing the best tools for production
Assistant Animation Director,
FarCry 5
2017
Assistant Animation Director (fight system),
Assassin's Creed Origin
2016 -2017
Project Lead Animation and
Assistant Animation Cinematic Director, For Honor
2014 - 2016
Square Enix, Eidos Montréal
Lead Animator, Unannounced title
2013 - 2014
Senior Animator, Thief and Unannounced title
Square Enix, Eidos Montréal
2012 - 2013
· Supporting artistic director in Mocap shoot
· Creating Animations system for game play
· Developing new animation tools and systems with programmer
· Teaching and supporting Motion Builder to different animators.
· Resource person for the use of Motion Builder at the production level.
· Assessing the best tools for production
Ubisoft
Assistant Animation Director RainbowSix Patriot
Ubisoft Montreal
2011 - 2012
· Supporting artistic director in various tasks
· Supporting animators at the artistic and technical levels
· Creating reference documents
· Listing and managing motion capture shooting
· Working in close cooperation with the Game Designers
Animation Team Lead Narrative RainbowSix Patriot.
Ubisoft, Montréal
2010 - 2011
· Creating a reference video of the game
· Supporting animators at the artistic and technical levels
· Evaluating biannually the animators’ performances
· Establishing and monitoring the animator's objectives
· Producing animations when the workload is too heavy
Senior animator/Motion Editor
Ubisoft, Montréal
2003 - 2010
· Contributed to following games:
Tom Clancy's Splinter Cell: Conviction,
Far Cry 2,
Lost: Via Domus,
Tom Clancy's Rainbow Six: Vegas 2,
Open Season,
Tom Clancy's Rainbow Six: Vegas
Myst IV: Revelation,
Prince of Persia: Warrior Within.
· Creation of marketing footage for EndWar, and Lost, at Ubisoft Digital Art
· Teaching and supporting Motion Builder to different animators.
· Resource person for the use of Motion Builder at the production level.
· Assessing the best tools for production
Animation Teacher.
CEGEP Matane, Montreal
2007 - 2009
· Teaching animation introduction.
· Assessing and marking students’ skills.
· Correcting students’work and exams
Animation Art Direction
Motion Capture Direction
Motion Builder
Animation
Human IK
Multiple AAA game engine